best thing Valve did when it released Half-Life
was to release with Worldcraft; the very program
that was used to create it. Since then, a host of
mods have been created. Most of the mods aren't
too hot, but a few like Team Fortress Classic and
Counterstrike have hit it big. A few weeks ago,
Beta 1.0 of a new mod named Day of Defeat was released.
This is a fast paced mod letting players take on
the role of German or American soldiers in the low
down and dirty infantry combat of World War II.
So far the Day of Defeat is a purely multiplayer
game but there has been word of a single player
game later on.
Beta 1.0 of DoD, there are four classes of players
for each team.
Light Infantry: M-1 Garand, Colt 1911, knife, and
Assault Infantry: M1A1 Thompson SMG, Colt 1911,
knife, and one frag.
1903 Springfield w/scope, Colt 1911, and knife.
Heavy Weapons: BAR, Colt 1911, knife, and one frag.
Leicht Infanterie: Kar98k, Luger, knife, and five
Sturm Truppen: MP40, Luger, knife, and one potato
Gewehr 43 w/scope, Luger, and knife.
Heavy Weapons: MP44, Luger, knife, and one potato
maps were included in the beta, but several others
have already been made. Six of the maps are domination
maps, the other four being demolition maps. Most
of the maps are pretty big, and all have relatively
simple goals. There are two beach assault missions
so far: Omaha and VN61. Both of these have the same
basic goal of fighting past beach defenses to reach
big artillery pieces that are a little ways inland,
and blowing them with TNT. The goal of the domination
maps is to gain and keep control of several points
throughout the map.
creators of this mod attempted to create an atmosphere
of tense infantry combat, and they did a very fine
job. The sound effects are superb, especially on
the beach assault missions. They also paid extreme
attention to detail when it came to the weapons.
DOD has the most realistic and accurate weapons
on any WWII game I have ever played. Not only did
they do their homework in the area of graphic details
but also in sounds and in effect. For instance,
in real life the M-1 Garand makes a loud metallic
"chinking" sound when its eight round magazine has
been ejected. The sound is recreated almost perfectly
in the game. It also takes a realistic amount of
time reloading a weapon. If the weapon is bolt-action,
then after every shot, you can see the player model
pull the bolt to the rear and push it back to chamber
another round. Players using a bolt-action rifle
really need to insure that every shot counts because
if they miss, the target has plenty of time to escape
or to do them in.
Hud for each player contains a transparent icon
of the individual weapons magazines so you can see
how many rounds you have left. Each player starts
with 4 magazines for the main weapon and three for
the pistol. Unfortunately there is no ammo resupply
in Beta 1.0. There is also a small icon of a running
soldier surrounded by a circular bar which is divided
into six sections(see pics). This is the stamina
bar. Each time a player jumps he loses 2 of the
bar sections. When the player has none left he will
no longer be able to jump very high at all and his
movement will be extremely(but temporarily) slowed.
To regain your stamina, or energy, back you must
stand still. If you crouch you will regain it quickly.
If you go into the prone position, it will come
back even more quickly. Yes, players can go into
the prone position and crawl around. This is one
of the great things about this mod. Snipers were
always somewhat inconvenienced in TFC and CS because
they could not go prone. Players using the Heavy
Weapons soldiers will also notice that firing the
BAR or MP44 takes uses up some stamina also so don't
expect to go running across the street firing away
and then be able to make a full jump over a pile
of ruble. There is also a transparent icon of a
soldier standing still in the lower left hand corner.
This is the health meter. In some cases, a soldier
is hit so bad that a small drop of blood appears
next to the health meter. This means that the player
is bleeding extremely bad and has a very short amount
of time to live unless he stops the bleeding, which
can by done by pushing the "stopbleed" key. While
you are patching yourself back up though, you cannot
fire or reload your weapon for five seconds.
overall graphics on each map are pretty good. The
best maps so far when it comes to graphics are Omaha,
the Valley, and Caen(my personal opinion). If you
have seen Saving Private Ryan then Omaha(beach assault)
and Caen(large decimated town) will be very familiar.
The creators of DoD did a wonderful job recreating
the landscape of wartorn Europe.
player model graphics are fairly decent. This is
just Beta 1.0 so it will most likely get much better.
The Allied uniforms are pretty much the same for
each player. The Axis uniforms differ slightly from
class to class. The Leicht Infanterie and the Sturm
Truppen wear the regular gray German uniform while
the snipers and heavy weapons soldiers where the
German camoflauged jacket with gray trousers.
New maps are being created already by the mod creators
themselves and by other DoD enthusiast.
Voodoo3 2000 AGP DirectX 8.0
ran perfectly at resolutions up to 1024x768,16
bit colour, the only problems were lag with
my 56k modem
was outstanding for a beta 1.0 release, one
of best betas ever, it had me hooked from the
second I began to play.