and Answers with
Lonely Cat Games
would like to thank Michal Bacik a former programmer
of Hidden and Dangerous and now founder of Lonely
Cat Games for taking the time to answer these
Mack: Atlantica will
support many multiplayer features including DM,
CW coop and many more. Will the cooperative game
allow the 4 players to play all the campaigns like
in H&D or will it be specially constructed coop
Coop missions should also be played in the multiplayer
mode, although probably not with four players, but
rather only two or three. There're not going to
be special coop missions for multiplayer, just the
ones with main game story.
Is Atlantica more of a Quake style shootem up or
is it more tactical like H&D?
We plan to include logical tasks, communication
with NPCs, interactivity with environment, and solving
occasional tasks, so Atlantica won't be a pure shooter.
To answer your question, Atlantica will be closer
to H&D style of game than to Quake or other shooters.
No game that I have ever played manages to create
the brilliant atmosphere of H&D, how do you think
Atlantica will fair for atmosphere?
Hopefully we can put similar atmosphere into the
Atlantica too. It depends on many factors - graphics,
lighting, sound, feel of the game. We'll see how
we can combine these elements again.
The maps are spherical in shape, how will this effect
gameplay, why are they this shape?
There's approx one half of missions placed on spherical
worlds, the other half are classic planar. We hope
this will be interesting change during the game
play, and we like the idea of world which may be
completely explored without coming to a border of
a mission. Spherical worlds also bring something
new to game play - shortcuts, different horizon
(withouth cutting it in distance), etc.
The insanity engine that was used in H&D had many
bugs, have thise problems been fixed in the new
Bugs are evil and we fight them constantly. The
stress during the development of H&D1 was really
big, the team was young and development time was
too short. Also, there was only one programmer on
H&D1, so it was impossible to make absolutely perfect
game in all aspects. I hope we have learned from
the making H&D and know much more now about how
to make bug-free and interesting games.
Do you think this game will appeal to the H&D community?
If we have strategy and tactics in our blood and
can bring it into our new game, we hope H&D fans
will love Atlantica too. Although the game won't
feature things about WWII, like specific weapons
or vehicles (this is stuff I think many players
love on H&D), but on the other hand, Atlantica will
offer stealth mode, smart enemies, hunting, traps,
and other cool stuff.