Fugue and myself agreed that we should write this
report as it happened, we try our best to convey
our initial reactions to everything we saw, by doing
this it will give you a much better insight into
just how good this game is shaping up to be.
what is this all about? Well at 11:00am on the 4th
April 2001 two "old warriors" (Mack & Fugue) arrived
in a very cold and wet Windsor, sometime home of
the royal family and UK headquarters of Take2 Interactive.
We have been scouring the net for anything H&D2
since August last year; here we were about to see
the game in action.
first mission objective was to find Take2's offices,
with a very badly printed out map of central Windsor
we managed to navigate to the right street with
no problems. But the Take2 building was no where
in sight! Mack phoned AM (Andrew Morley H&D2 UK
Producer) we turned round and sped back out of Windsor
only to discover we were in the right place before
hand, and had turned round right outside the very
building we were looking for. We backtracked and
parked up in a multi-storey car park.
now we were both bursting for the toilet, not wanting
our first question to be "can we use your toilets?"
we set off in the rain to find some in Windsor.
20 minutes later we found relief. (Only to discover
on our return to the car there were some in our
car park, DOH!) Cold and wet we finally arrived
and were met by AM and shown into a spacious room
packed with hardware of all shapes and sizes.
this point I think we were both still pinching ourselves
expecting to wake up at any moment, in front of
us were two PC's with several H&D2 icons on the
screens. What followed was about two hours of our
jaws touching the floor; we can honestly say what
we saw was easily the most incredible looking game
either of us had ever seen. Unsurpassed animations,
stunning locations, silky smooth frame rates, in
short every H&D fans dreams come true.
have tried to include everything from our time with
Andrew Morley in the report. What you will get is
a fans eye view of exactly what we saw, we really
were completely stunned and hope that comes across.
Please excuse our ramblings and raves, including
our "personal" thoughts at the time, it was the
best way to get across what appeared in front of
this is early code we were viewing and many details
could change before the final release. We hope to
be able visit Take2 again sometime after E3 in May
to see how far things have progressed and check
out the new code, in the meantime read on and enjoy
our exclusive first look at H&D2 in action.