Contents:

  1. Who made this FAQ?
  2. How do I edit an existing add-on?
  3. How do I extract the *.add and the *.dta files?
  4. How can I edit lots of add-ons at once?
  5. Why are most of the objects flashing red? Or why is the scene all black?
  6. How do I move around the editor?
  7. Describe the coordinate system.
  8. How can I place new objects?
  9. How do I move objects around?
  10. How do I rotate objects?
  11. How do I delete an object?
  12. I can't delete some objects.
  13. Oops. I made a mistake...
  14. I moved some of the base terrain by mistake...
  15. How do I modify an original mission to turn it into an add-on?
  16. How do I open the mission?
  17. How do I save missions?
  18. How do I preview a mission in game mode?
  19. Is there a backup save made?
  20. How do I place players?
  21. How do I place an enemy?
  22. My enemies don't shoot. How can I give them weapons?
  23. Where can I find what the inventory IDs are?
  24. I'm lazy. Tell me what all the inventory IDs are.
  25. My player in preview game mode don't have any items.
  26. How do I place a vehicle?
  27. How do I edit sounds?
  28. How do I add new sounds?
  29. What's an ambient, point (etc.) sound?
  30. What's this Ogg format?
  31. How do I edit lights?
  32. How do I create lights?
  33. How do I create/edit fog?
  34. I've changed all the lights but the shadows are all wrong.
  35. I've finished. How do I turn the mission into an add-on for other people to play?
  36. How do I create the mission selection images?
  37. Can I test the mission in the real game without building the *.add file each time?
  38. Where does the real game look for addons?
  39. How do I play an addon?

 

0. Who made this FAQ?
The information in this FAQ was compiled by the following people:
David Vrabel (dvrabel)

The FAQ was edited and HTML-ised by Gareth Hill (bujin)

 

 

1. How do I edit an existing add-on?
You need to extract the add-on into the H&DD installation folder.

 

 

2. How do I extract the *.add and the *.dta files?
These files are uncompress RAR archives. Unpack and create them with WinRAR or another program that handle RAR.

 

 

3. How can I edit lots of add-ons at once?
After extracting the add-on rename the AddOn folder to something else. Remember to change it back before building the final *.add.

 

 

4. Why are most of the object flashing red? Or why is the scene all black?
The editor can't find the objects or textures. You need to extract all the *.dta files in the data folder into the H&DD installation folder.

 

 

5. How do I move around the editor?
The editor has two modes: edit mode and view mode. In edit mode you can move the mouse cursor and pick objects. In view mode you use the mouse to move the camera. Toggle between the two modes with the space bar. You're current mode is displayed in the middle of the status bar.

In view mode moving the mouse rotates the camera. The left mouse button moves the camera forwards and the right mouse button backwards.

Use the mouse scroll wheel or the number keys to set the forward/backward movement speed. The speed can also be set from the menu: Edit -> Speed.

 

 

6. Describe the coordinate system.
It's a left-handed cartesian (x,y,z) coordinate system with the y-axis pointing upwards.

 

 

7. How can I place new objects?
Edit -> Create -> Model from the menu or Shift+M. Choose an appropriate model from the open file dialog box. The model names are cryptic and in a mixture of Czech and English so use the preview to see what object you have.

 

 

8. How do I move objects around?
Select the x-axis or z-axis (Axis -> X or press X or Axis -> Z or press Z).

Go into edit mode and click on the object.

Hold down Shift and move the mouse (in edit or view mode) to move the object in the XZ (ground) plane.

Hold down Alt and move the mouse to raise/lower the object.

Edit -> Gravitation -> Fall down (Ctrl-G) will lower the object until it's on the ground.

 

 

9. How do I rotate an object?
Select the axis to rotate about (X, Y or Z) and hold down Shift and Alt and move the mouse.

 

 

11. I can't delete some objects.
Some objects cannot be deleted because they are part of the base terrain. If the name in the Properties window is grayed out it's base terrain.

 

 

12. Oops. I made a mistake...
Use Edit -> Undo (Ctrl-Z) but remember that there is a limited number of operations saved.

 

 

13. I moved some of the base terrain by mistake...
Select the terrain. Edit -> Reset Modify and check all the applicable boxes.

 

 

14. How do I modify an original mission to turn it into an addon?
Create the folder "missions\AddOn\Game\1" in the H&DD installation folder.

Copy the scene.bin and scene.i3d from the original mission folder. (for example "missions\italy1\game\scene.*") into your newly created folder.

 

 

15. How do I open the mission?
File -> Open pops up a dialog box listing all the folder in the missions folder select the appropriate folder containing the scene.* files for the mission.

 

 

16. How do I save missions? File -> Save or press S.

 

 

17. How do I preview a mission in game mode?
Save your mission. Otherwise you'll lose all the player and enemy starting positions and other initial condition.

Game -> Game mode (or press F6).

Toggle between a free camera and a player camera with F8. The free camera operates as in view mode and the player camera operates as in the real game.

Game -> Edit mode (or press F5) to return to editing.

Reload your mission . File -> Reload or press L.

 

 

18. Is there a backup save made?
Yes. It's in missions\_backup\. Copy the appropriate scene.bin file to it's proper location.

 

 

19. How do I place players?
Insert a model for the player (Shift-M). One of sas*.i3d would be a could choice.

You'll need to place 4 player models - one for each of the possible players.

Now you need to turn the player into a "Player Actor" which will mean it's actually a player. Select the player model and choose Game -> Create actor from the menu (or press A). Select Player from the dialog box and press enter.

 

 

20. How do I place an enemy?
Insert a model for the enemy. One of german*.i3d would do.

Turn the model into an "Enemy Actor": Select the model and press A. Select Enemy from the dialog box and press enter.

 

 

21. My enemies don't shoot. How can I give them weapons?
Select the enemy and edit it's Actor properties. File -> Edit table -> Current scene actor (or press Ctrl-Enter).

In the dialog box that opens double click the Inventory line to expand it. Double click the Item lines to expand them.

Each inventory item is specified by an ID number. Enter the ID number into the "Item #" box. The Amount box gives the amout of that item or (if it's a gun) the amount of ammo.

 

 

22. Where can I find what the inventory IDs are?
File -> Edit table -> Inventory. The inventory ID is the index of the item in this list. For example an MP40 has ID 15.

 

 

23. I'm lazy. Tell me what all the inventory IDs are.
The availble items are those found in the original 6 campaigns and are.
  1. [no item]
  2. Binoculars
  3. [no item]
  4. Uniform, SAS3
  5. Key
  6. Uniform, SAS1
  7. Uniform, civil1
  8. Uniform, German2
  9. Anti-tank mine
  10. Anti-personnel mine
  11. Time bomb
  12. Camera
  13. Colt 1911
  14. Radio targetting system.
  15. Sten
  16. MP40
  17. MP44
  18. Johnson M41
  19. Mk4 sniper
  20. K98 sniper
  21. Bren
  22. Browning
  23. MG34
  24. ZB26
  25. Panzerfaust.
  26. M1A1 bazooka
  27. German contact grenade
  28. British timed grenade
  29. [no item]
  30. Knife
  31. Free hands (not really an inventory item)
  32. [no item]
  33. Flare gun.
  34. Encryption machine.
  35. Tank missle (tank's projectile I assume?)
  36. Uniform, SAS2
  37. Uniform, SAS4
  38. Uniform, SAS5
  39. Uniform, civil1
  40. Uniform, civil2
  41. Uniform, civil3
  42. Uniform, German1
  43. Uniform, German3
  44. Uniform, German4

 

 

24. My player in preview game mode don't have any items.
Although giving the players an inventory is not stricly necessary (as inventory is setup in the real game) you can give player inventory (for testing purposes) in the same way as you set up an enemy's inventory.

 

 

25. How do I place a vehicle?
Place the vehicle model (for example opel_blz.i3d). Turn it into a Automobil actor (press A, select Automobil and press enter).

While the vehicle will largely function it won't behave correctly as all the properties are wrong.

Start a 2nd H&DD editor and open an original mission that has a working vehicle of the same type. Look at it's Automobil properties (press Ctrl-Enter and select Automobil) and make the new vehicles properties match. You can adjust the amount of fuel if desired. Do the same with it's Version properties (press Ctrl-Enter and select Version) so it will blow up correctly.

 

 

26. How do I edit sounds?
The sound objects are by hidden by default. Use View -> Debug -> Sounds (Shift+Ctrl+S) to turn them on/off. They'll be displayed as blue note icons surronded by wire frame sphere.

Select them and edit their properties (Alt+Enter to show the properties window).

 

 

27. How do I add new sounds?
Create -> 3D object -> Sound (or press Shift+S). Select the sound from file dialog. Use the preview obtion to help you select the sound you want.

 

 

28. What's an ambient, point (etc.) sound?
Ambient - directionless and constant volume throughout the sector/map.
Point - sound appears to come from a point, fades the further away you get.
AmbientPoint - directionless sound that fades the further away you get.
Spot - Cone shaped area of sound. Fades the further away you get.

 

 

29. What's this Ogg format?
It's a patent free Open Source/Free software audio codec similar to MPEG layer 3 audio (MP3) but superior in quality and size. See www.xiph.org/ogg/vorbis/

 

 

30. How do edit lights?
View -> Debug -> Lights (Shift+Ctrl+L) to turn on/off the light icon display. Select the icons and edit the properties.

 

 

31. How do I create lights?
Create -> 3D object -> Light (Shift+L).

 

 

32. How do I create/edit fog?
Fog is (rather oddly) a light object with the type set to Fog.

 

 

33. I've changed all the lights but the shadows are all wrong.
You need to update all the light maps. Light map -> Construct all.

 

 

34. I've finished. How do I turn the mission into an add-on for other people to play?
You need to use WinRAR (or similar) to put all the files into a *.add file. You can use any name for this file provided it has a .add extension.

The files you need to include are the missions\Addon\ folder and all it's contents and any *.mod\ folders (text.mod\, maps.mod\ for example) that you've used.

Make sure you preserve the folder structure. ie. the final RAR archive should (for example) contain the following folders:

  • missions\Addon\1\Game\
  • maps.mod\gamemenu\
  • text.mod\

 

 

35. How do I create the mission selection images?
Take a screenshot or other art work with a width/height ratio of 4 to 3 with a height of at least 512 pixels (e.g a screen shot at 1024x768 resolution would do nicely).

With a decent image editing application (e.g. Adobe Photoshop, Paintshop Pro, The Gimp) shrink the image so it 512 by 512 pixels. It will look odd and squashed but don't worry as in game it will be stretched back to the correct 4:3 ratio.

Save the resulting image as Addon1.png (change the 1 to the appropriate mission number if required) to the maps.mod\gamemenu\ folder in the H&DD installation folder.

Use your image editing applications color controls to turn the saturation levels of the entire image all the way down. This will result in a black-and-white image which should be saved as maps.mod\gamemenu\Addon1_bw.png (change number if required).

Both of these images should be PNG format images.

Make sure you include the maps.mod\ folder in the final *.add file.

 

 

36. Can I test the mission in the real game without building the *.add file each time?
Yes you can. Provided your mission is in the missions\Addon folder. When choosing which addon to play select the one named ""

 

 

37. Where does the real game look for addons?
In the data\ folder in the H&DD installation folder. Put all your *.add files in there.

 

 

38. How do I play an addon?
Start the game and select "Play Add-on" from the main menu. Click "Package" to cycle through the available addons.

 

 

 
Welcome

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

 

 

 

Back To Top

 

 

 

 

 

 

All images on this site are copyright of their respectful owners.
Site design and graphics copyright © 2000
Angel Communications

All rights reserved