5. How do I move around the editor?
The editor has two modes: edit mode and view
mode. In edit mode you can move the mouse cursor
and pick objects. In view mode you use the mouse
to move the camera. Toggle between the two modes
with the space bar. You're current mode is displayed
in the middle of the status bar.
In view mode moving the mouse rotates the camera.
The left mouse button moves the camera forwards
and the right mouse button backwards.
Use the mouse scroll wheel or the number keys
to set the forward/backward movement speed. The
speed can also be set from the menu: Edit -> Speed.
7. How can I place new objects?
Edit -> Create -> Model from the menu or
Shift+M. Choose an appropriate model from the
open file dialog box. The model names are cryptic
and in a mixture of Czech and English so use
the preview to see what object you have.
8. How do I move objects around?
Select the x-axis or z-axis (Axis -> X or
press X or Axis -> Z or press Z).
Go into edit mode and click on the object.
Hold down Shift and move the mouse (in edit
or view mode) to move the object in the XZ (ground)
Hold down Alt and move the mouse to raise/lower
Edit -> Gravitation -> Fall down (Ctrl-G) will
lower the object until it's on the ground.
11. I can't delete some objects.
Some objects cannot be deleted because
they are part of the base terrain. If the name
in the Properties window is grayed out it's
15. How do I open the mission?
File -> Open pops up a dialog box listing
all the folder in the missions folder select
the appropriate folder containing the scene.*
files for the mission.
Game -> Game mode (or press F6).
Toggle between a free camera and a player camera
with F8. The free camera operates as in view mode
and the player camera operates as in the real
Game -> Edit mode (or press F5) to return to editing.
Reload your mission . File -> Reload or press
You'll need to place 4 player models - one for
each of the possible players.
Now you need to turn the player into a "Player
Actor" which will mean it's actually a player.
Select the player model and choose Game -> Create
actor from the menu (or press A). Select Player
from the dialog box and press enter.
20. How do I place an enemy?
Insert a model for the enemy. One of german*.i3d
Turn the model into an "Enemy Actor": Select
the model and press A. Select Enemy from the
dialog box and press enter.
In the dialog box that opens double click the
Inventory line to expand it. Double click the
Item lines to expand them.
Each inventory item is specified by an ID number.
Enter the ID number into the "Item #" box. The
Amount box gives the amout of that item or (if
it's a gun) the amount of ammo.
23. I'm lazy. Tell me what all the inventory
The availble items are those found in the
original 6 campaigns and are.
hands (not really an inventory item)
missle (tank's projectile I assume?)
25. How do I place a vehicle?
Place the vehicle model (for example opel_blz.i3d).
Turn it into a Automobil actor (press A, select
Automobil and press enter).
While the vehicle will largely function it won't
behave correctly as all the properties are wrong.
Start a 2nd H&DD editor and open an original mission
that has a working vehicle of the same type. Look
at it's Automobil properties (press Ctrl-Enter
and select Automobil) and make the new vehicles
properties match. You can adjust the amount of
fuel if desired. Do the same with it's Version
properties (press Ctrl-Enter and select Version)
so it will blow up correctly.
26. How do I edit sounds?
The sound objects are by hidden by default.
Use View -> Debug -> Sounds (Shift+Ctrl+S) to
turn them on/off. They'll be displayed as blue
note icons surronded by wire frame sphere.
Select them and edit their properties (Alt+Enter
to show the properties window).
27. How do I add new sounds?
Create -> 3D object -> Sound (or press
Shift+S). Select the sound from file dialog.
Use the preview obtion to help you select the
sound you want.
28. What's an ambient, point (etc.) sound?
Ambient - directionless and constant
volume throughout the sector/map.
Point - sound appears to come from a point,
fades the further away you get.
AmbientPoint - directionless sound that
fades the further away you get.
Spot - Cone shaped area of sound. Fades
the further away you get.
30. How do edit lights?
View -> Debug -> Lights (Shift+Ctrl+L) to
turn on/off the light icon display. Select the
icons and edit the properties.
34. I've finished. How do I turn the mission
into an add-on for other people to play?
You need to use WinRAR (or similar) to put
all the files into a *.add file. You can use any
name for this file provided it has a .add extension.
The files you need to include are the missions\Addon\
folder and all it's contents and any *.mod\
folders (text.mod\, maps.mod\ for example) that
Make sure you preserve the folder structure.
ie. the final RAR archive should (for example)
contain the following folders:
With a decent image editing application (e.g.
Adobe Photoshop, Paintshop Pro, The Gimp) shrink
the image so it 512 by 512 pixels. It will look
odd and squashed but don't worry as in game it
will be stretched back to the correct 4:3 ratio.
Save the resulting image as Addon1.png (change
the 1 to the appropriate mission number if required)
to the maps.mod\gamemenu\ folder in the H&DD installation
Use your image editing applications color controls
to turn the saturation levels of the entire image
all the way down. This will result in a black-and-white
image which should be saved as maps.mod\gamemenu\Addon1_bw.png
(change number if required).
Both of these images should be PNG format images.
Make sure you include the maps.mod\ folder in
the final *.add file.
38. How do I play an addon?
Start the game and select "Play Add-on" from
the main menu. Click "Package" to cycle through
the available addons.