Visitors since 12 August 2000
may only be copied from this site if this web site is given
the credit as the source for the said news.
30th September 2000
the exclusive answers to your questions
have arrived, we have opened the F.A.Q.
page to display them all. We have
uploaded the first 5 questions and
answers, more will follow tomorrow
when I get time. If you want to discuss
the answers do so at the forum.
I can tell you that some of these
replys from illusion sound fantastic.
29th September 2000
have opened our setup page today,
this page is designed to show novices
how to setup a multiplayer game of
both Hidden and Dangerous 1 &
2. We have uploaded our H&D1 setup
guide to help set up your multiplayer
So if you thought TCP/IP was a terminal
illness you had better get over there
and read our guide.
29th September 2000
We have swiched forums from gamers
to ezboard. The reason for this change
is the unreliability of the gamers
forum and the introduction of advertising
popups. We know from recent mails
and posts that we have your full support
in this change. We apologise for all
the lost posts that we can not take
with us to the new forum,
but I am sure you will be happy with
your new message boards.
We have also put in the option to
post with out having to register,
if you do register then no one can
use your name other then yourself.
Visit the new forums from here
or click the forum button on the left.
latest on H&D2
26th September 2000
promises to be quite a good week for
H&D2 news, we get the answers
to your questions, hopefully tomorrow
and today we received the official
press pack from Take2 along with an
invitation to visit the studio's,
try the game and chat to the producer.
We must be doing something right :)
Here is the latest official news of
Hidden & Dangerous 2 and what
is has to offer, some of this news
we already know, but its well worth
a small Special Operations Executive
section, your missions in Hidden and
Dangerous 2 will see you travelling
the world as it was in the 1940`s
to take on the Axis Powers Army. Unprecedented
levels of realism are the norm this
time around with enemies, vehicles,
weapons and even the cigarette being
smoked by a solider on routine patrol
behaving exactly as you'd expect them
to in real life. This is about as
close to fighting in World War II
as you're ever likely to get. This
is HIDDEN AND DANGEROUS 2 - sequel
to the critically acclaimed PC smash
hit of last year. "
and Dangerous 2 is the sequel to Hidden
and Dangerous, the hit PC game of
last year's summer. Hidden and Dangerous
- the action / tactics simulator set
in WW II has in many ways influenced
the direction in which the genre of
tactical war games is moving. Although
the sequel to such a successful game
cannot ignore the originals successful
principles of game play, it will offer
the demanding games playing public
a sufficient quantity of innovations
and improvements. One of the most
noticeable improvements is the way
in which the story line and the leading
character are incorporated into the
and Dangerous 2 is set in the in the
period of 1940 - 45, the same period
as the original Hidden and Dangerous.
However, the individual operations
will mainly take place in the locations
where the British Army Special Units
carried out their actions i.e. all
over the world (Africa, Burma, etc.).
The story line behind Hidden and Dangerous
2 sees you taking the role of the
commander of a small SOE (Special
Operations Executive) section. You
and number of your subordinates are
going to organise secret actions in
locations scattered all over the world.
During the game, you will have to
make critical decisions that could
influence your future progress.
You will have a number of commandos
at your disposal, forming the nucleus
of your team, and you will receive
other soldiers at in locations in
campaigns. This means that the composition
of your team will vary, and that you
will have command over some more exotic
soldiers - for a European operation
- such as Gherkas or Indian soldiers.
The characteristics of individual
soldiers will eventually increase
as you progress through the game.
Part of the success of the original
Hidden and Dangerous was due to the
variations of environments, the variety
of options for solving problems, and
of the range of controls. All of these
features will be preserved in Hidden
and Dangerous 2.You will have opportunity
to play 23 - 25 complex missions in
9 different campaigns. Moreover, there
will be maps designed only for the
purpose of playing multi-player games,
although the maps for single player
can be used also in the multi-player
Everything that takes place around
you happens in an absolutely natural
way, and everything reacts quite naturally
to your actions. If you shoot at a
soldier who is half-asleep, he will
start looking around somewhat confusedly
and start searching for his weapon.
If you, on the other hand, fire at
the patrol of an elite SS battalion
that has just come on duty, you will
probably get a nasty surprise! Although
- the player does not have to kill
everybody he comes across. You can
shove the barrel of your submachine
gun under the noses of sleepy patrolmen
and they will gladly give up and be
All of the animations of all of the
characters in the game will be created
with the aid of motion capture technology.
Illusion has ensured for the co-operation
of specialists from an anti-terrorist
unit and of specialist filmmakers,
to achieve the best results possible.
You will be able to plan complex actions
of the entire team in a mission with
the help of a similar system as has
been used in the first Hidden and
Dangerous. The only difference will
be including the tactics planning
into the level and not into the map.
A mini map of your immediate surroundings
will assist you with your orientation.
Another successful feature used in
the original game and re-introduced
in the sequence are the means of transport.
In Hidden and Dangerous 2, you will
be able to drive all of the vehicles
you come across. This also includes
several types of planes and gliders.
The physical model of all of the means
of transport will be worked out to
the last detail, but controlling them
stays as intuitive and simple as in
· A variety
of environments: H&D2 will have 23
- 25 complex missions in 6 campaigns
plus 4 - 5 extensive multi-player
· The ability to interact with the
environment, including communication
with NPC's and so on and the development
of the characters while progressing
through the game.
· Following story and group of lead
characters enhance the atmosphere
and draw the player into the unfolding
events to even a greater extent than
in the original Hidden and Dangerous.
· Improved and more accessible controls
- active cursor and scrollbar, automatic
· Improved combat tactics and control
over the activities of the entire
· The multi-player aspects have been
worked out in great detail and there
will be the option to play on the
side of the Axis Powers Army.
· The use of a completely new engine.
· A new generation of artificial intelligence
is being developed.
· Motion-capture technology will be
used to achieve the best possible
appearances of animated characters.
· The modelling of the weapons will
be as realistic as possible as well
as representing the ballistics of
projectiles and hurled objects.
· A system of materials with varying
toughness and resistance to damage
will be applied to the physical objects
in the game.
· Accurate physics models for the
modes of transport within the game
(including planes) will be created.
· EAX sound system.
If all that does not get you excited
nothing will, Hidden and Dangerous
2 is shaping up to be a hot contender
for game of the year 2001 if half
of what you just read is true.
Thanks to take2 interactive for this
24th September 2000
Added a great new site to the links
section called neoseeker.com
they have a Hidden and dangerous 2
section but their games resources
are massive, if you want to check
up on a game, this is the place to
Check out the H&D2 section here.
22nd September 2000
talk about in the nick of time, wierd
Jan just submitted the winning entry
as I was about to upload the news
that no one got them right this week,
well done wierd Jan. Mountbatten &
Bloated pig did answer every question
correct but alas not all on the same
entry, so this weeks victory belongs
to WIERD JAN.
With H&D2 not due out for some
time yet we are switching the quiz
to once a fortnight, we are also trying
to get some prizes sorted out for
some other competitions that are going
to be coming soon to this site, we
may also get a prize for the
person who comes first the most in
the now fortnightly quiz (Bloated
pig is currently winning).
18th September 2000
We asked you:
weapon position would you like to
see H&D2 use?
style (Weapon dead centre) - 66% voted
for this option.
FFF/DB style (weapon down by side)
- 34% voted for this option.
These results are on the way to the
programmers, a new poll is now up
on the general
forum. Thank you all for voting.
16th September 2000
It has now been confirmed by Take2
that H&D2 will not be released
until the back end of 2001. For full
UK release dates on this and other
games click here
We have just read on bonusweb
that the release date will be summer
2001 as planned. If you are familiar
with release dates I am sure you will
be taking both these dates with a
large pinch of salt.
Rumours that H&D2 will be released
on the X-box and Playstation2 and
then on the PC some time later have
not yet been confirmed and remain
just a rumour at this time.
13th September 2000
promised in August we have been given
permission by Take2 interactive for
a questions & Answers section
with the people from Illusion softworks
(the people making H&D2). If you
have any questions for the game creators
now's your chance to ask them. Head
over to the feedback
page and fill in the form, this
form will only be operational for
1 week and we must ask that only 1
question per person so everyone gets
I would like to thank Take2
illusionsoftworks for agreeing
to the Q&A.
11th September 2000
There is a great interview on Adrenaline
vault with illusion softworks all
about Hidden & Dangerous 2. Check
it out here
to Bloated Pig for this news.
7th September 2000
have had an official response
to some questions resulting from
the heresay following ECTS earlier
this week, (as promised we always
try to provide accurate news and
up to date information).
LS3D will be the engine used for
H&D2, Insanity2 as reported here
some time ago is now the property
of Lonely Cat Games.
The game did work at the ECTS
show, some files were missing
on the Sunday but were sent by
internet so the game was running
for the remaining two days.
There has been much speculation
about mission and campaign structure,
however the game is still at a
very early stage of development
(in the first 3rd stage) so no
decision has been made.
As for the eagerly awaited editor
it will be included in the final
version, the ability to create
your own maps is promising to
be a superb feature in the sequel.
with Michal Bacik
7th September 2000
you have been a regular
visitor to this site since
its launch on 12th August
you would have read about
the split at illusion softworks.
Michal Bacik the lead programmer
and developer of the insanity
engine left illusion and
set up lonely cat games.
We spoke to him yesterday
via e-mail to put a few
of the rumours straight
and find out what he is
currently up to.
Firstly I asked him who
the insanity 2 engine (the
engine that was originally
used for H&D2) belonged
Insanity2 Engine belongs
to LCG. Our programmers
are continuously enhancing
I print that screenshot
in your gallery of H&D1
Anyway, the screenshot doesn't
mean we work on H&D2."
did you leave illusion softworks?"
reasons are on the News
page of our web site. We
feel more comfortable in
a small team with relaxed
atmosphere, in LCG we all
have exactly the atmosphere
we love to work in, and
in which the great ideas
new projects have lonely
cat games got lined up?"
LCG is working on a design
docs of a new game, which
is already built in our
minds, but it would be too
early to speak about it
to the public."
you consider doing another
WW2 FPS game?"
Our aim is to make a FPS
game, but it seems it won't
be WW2 based. Anyway we
hope we'll bring a lot of
fun and great ideas into
Thanks to Michal Bacik for
that exclusive information,
if you want to know more
about the lonely cat games
company check it out here.
7th September 2000
We have also added
another screenshot to our even increasing
is an example of the insanity
2 engine in action. Michal Bacik
(lead programmer H&D) has
taken the Italy 1 mission and
remade it using the insanity 2
engine. I was unable to capture
the exact same screen shot in
H&D, but if you look at the
texture of the sky & bridge
you can see the insanity 2 really
makes a difference.
6th September 2000
are spreading like wildfire
after ECTS finished on Tuesday,
none of them have been confirmed
by Illusion so we will not be
posting them here. Some sites
are posting information on missions
and campaigns as well as details
of graphics engine changes.
All our news is carefully checked
and as far as we are concerned
up to date and correct.
the disappointment of not being
able to get to the show it seems
H&D2 didn't appear in all its
glory, to quote one source
Hidden & Dangerous 2 was
also on show at the Take2
stand and although there
was very little gameplay
on offer at this early stage,
it certainly has promise".
would probably account for the
lack of news which is a shame,
however a movie trailer may
be released soon (from another
3rd September 2000
you all for voting on the weapons
poll. We asked "Which one of
the following weapons would you MOST
like to see in H&D2 ", you voted:
A Flamethrower: 29%
Vickers & Twin Vickers Machine Gun:
German Gew 43: 18%
Browning Automatic Rifle: 8%
Piat Anti Tank Gun: 6%
Bergman Submachine Gun: 0%
These results will be sent to the
game programmers. A new gun position
poll has started, head over to the
forum to vote.
1st September 2000
Softworks released 5 new screenshots
today, we get our first look at
the soldiers and a glimpse of the
technology used to animate them.
These new screenshots show off the
gorgeous scenery with a stunning
view accross a bridge, go see for
yourself at our screenshots
1st September 2000
We have decided to enlarge the web
site to 1024x768 for optimal viewing.
The main reason for this is because
the vast majority of users have
their desktop resolution at 1024x768
or higher. All the latest sites
are choosing this resoultion as
it allows for more content and easier
navigation, we hope you enjoy it.
We also need the extra space as
the site grows in size.
are in the September News Archive.